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How is Midnight Mayhem different from your typical RAIDING guild?

 

1. We are a late night raiding guild (most of our raids start after 9pm server) which is hard to find.

2. We have a friends of the guild system that allows you to sign up for raids with us without being a guild member. Of course the benefits are greater if you join the guild, but our system allows you to earn DKP with us and have a great shot at securing a raid spot avoiding the hassle of dealing with full pug raids. Read below for more details.

3. We welcome alts to raid with us. We realize that a undergeared character that knows the raid fights can be just as valuable as a well geared main that is just learning a fight.

4. We have FUN! Raids are serious business, however this is a game and we try to balance fun with downing raid bosses and gearing our characters.

 

How does the friends of the guiLd system work?

 

For many reasons, it’s not possible for some characters to join a raiding guild. We would rather run content with people we know vs having to use LFG to fill a raid. By registering your character with this website you become what we call a "Friend of the Guild.” This gives you the opportunity to sign up for scheduled raids that we run and earn DKP, instead of being at the mercy of LFG and random rolls. This gives you some of the benefits of a raiding guild without becoming an actual member of “Midnight Mayhem.”

When we start invites for a scheduled raid, “Midnight Mayhem” guild members get priority, followed by “Friends of the Guild” that are adequately geared for that raid or know the fights. Of course we need to ensure that the raid composition of tanks/heals/DPS is appropriate so there is some flexibility to this rule.

If you have any questions, please contact one of our officers in game and they will be happy to explain how the system works.

 

How does Midnight Mayhem handle loot distribution?

 

Midnight Mayhem uses a modified DKP system to distribute loot.

 

What is DKP?

DKP (short for Dragon Kill Points) is a common method of establishing a loot rotation. We use it in 10 and 25-man content to establish an order of precedence for looting when multiple raiders want an item.

How does it work?

We use an (approximately) zero-sum method. If you are a member of the guild, each Tier 7 (Naxx, OS, Archavon, Malygos) 10 man drop "costs" 100 DKP, and each 25 man drop "costs" 300 DKP. For tier 8 content (Ulduar & Emalon) 10 man drop "costs" 300 DKP, and each 25 man drop "costs" 500 DKP. For tier 9 content (Trial of the Crusader) reg 10 man drop "costs" 500 DKP, each heroic 10 or reg 25 man drop "costs" 700 DKP, and each heroic 25 drop "costs" 900 DKP. You earn 50 DKP for being present for any raid boss that is killed. If you are not a member of the guild but have friends of the guild status your "cost" for tier 7 raids (Naxx, OS, Archavon, Malygos) is 150 DKP for 10 man loot and 450 DKP for 25 man loot, and tier 8 raids (Ulduar & Emalon) is 450 DKP for 10 man loot and 750 DKP for 25 man loot. For tier 9 content (Trial of the Crusader) reg 10 man drop is 750 DKP, each heroic 10 or reg 25 man drop "costs" 1050 DKP, and each heroic 25 drop "costs" 1350 DKP, still earning 50 DKP per boss that goes down while you are present. This DKP point system encourages better geared players to run lower content to help gear up newer members and build up their DKP.



Negative DKP? Costs?

DKP is somewhat like loot currency. You earn a certain amount for loot that drops. You spend those points to get loot. However, that's where the analogy breaks down. It primarily works as a rotation system. In other words, no one will ever be denied loot for having insufficient DKP. Rather, it is only your DKP in relation to others that matters.

Example: You've just downed Patchwerk in Naxx 10 along with someone who recently began raiding with us. You're both the same class, but you've been raiding with us for a few weeks. An item drops that is an upgrade for you and another raider. What are the possible outcomes?

1) You want the item. You express interest and the master looter checks the DKP table. As you've banked a few weeks worth of DKP, you're ahead on the priority list, and the item goes to you. You spend 100 DKP.

2) You don't want the item. You still have first right of choice on the item, per your DKP standing. It then becomes the new player's call. She wants it, and is charged the same 100 DKP. Since it was her first week raiding, she goes to -50 DKP (remember, she got 50 for the boss kill).

3) Neither of you want the item. In that case, the raid leader will determine what to do with it. You won't be forced to spend DKP on an item you don't want, but that may result in the item being sharded.

Finally, suppose the same situation with one change: you've previously received loot. The new raider starts at 0 DKP, same as everyone else. You probably won't be at the front of the line, in that case, and, if you got loot recently, may be at a number less than 0. In that case, the new player gets a call before you do. If, of course, you've earned more than you spend in the interim, you're above 0 and ahead in the rotation.

What are the ways I can earn DKP?

Be in the raid with us when we kill a 10 or 25 man boss. That simple. Bear in mind, it's zero-sum: the more bosses we down in a given raid, the more DKP you earn. Also, the raid leader can choose to award those who stayed for new content wipes (NOT wipes on farm-status bosses when we just can't get our act together one week...) while learning new bosses.

Why should I raid with you? Why not just go someplace where I can free roll?

It's your call, of course, but consider: without DKP, there is ZERO guarantee that you'll get loot. Anyone who's suffered through a string of single digit loot rolls can appreciate the chance to get a guaranteed drop. Why join if you're new? We're zero sum, which means that, chances are, you'll enter the rotation in the third quartile. It's not head-of-the-line, but neither is it the very back.

Also, our loot rules are pretty equitable. We will NEVER award guild officers or veterans head of the line priviliges, or monkey with the numbers in such a way as to "steer" loot. It undermines trust in the system and ultimately alienates our raiders. It's purely an attendance concern. The loot system will never be used to discourage people from attending instances, either; if you're insufficiently geared or skilled for any given raid, it falls upon the raid leader to make that determination, not on the loot system. We're trying for transparency.

 

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